Witryna27 lis 2024 · 2 Answers. Try AMD's OCAT tool. It can overlay an FPS counter on a Vulkan or D3D12 app, similar to how FRAPS works for D3D11/OpenGL. (It should work on all Vulkan-supporting GPUs, btw, not just AMD ones.) You might want to try the VK_LAYER_LUNARG_monitor layer from the LunarG Vulkan SDK. Witryna// ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) // If text or lines are blurry when integrating ImGui in your engine: // - in your Render function, try …
Dear ImGui FPS starting high and falling to 0 #2927 - Github
WitrynaImGui::Text ("counter = %d", counter); ImGui::Text ("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO ().Framerate, ImGui::GetIO ().Framerate); … Witrynamax fps use prefs file always redraw build gui open imgui window for user callback invoke user callback for nested show give focus on show Scene Options Camera … fisher bp160100
GitHub - epezent/implot: Immediate Mode Plotting
Witryna10 gru 2024 · Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp Operating System: Windows10. I have been using ImGui for a while in my project and it got … Witryna👍 833 👎 43 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥Last updated on 27/Jan/2024 at 13:41 UTCIn this tutorial I will show you how to integrate the popular Dear ImGui libr... Witryna20 lut 2024 · Hello, io.DisplaySize = ImVec2((float)(800), (float)(600)); ImGui::NewFrame(); ImGui::Begin("test"); { static float f = 0.0f; float col = 0.f; int show = 1; ImGui ... fisher bp154